![]() ![]() There are loads of advantages to making renders in Blender instead of working from Tremulous screenshots. This could be pretty useful for people doing tremulous art. I've set up the models with materials and textures so that proper renders can be done. I've made the mesh with the elbows bent since they will spend most of the time in the game in roughly that position. ![]() On the right is the model in object mode with the armature visible. On the left is the model in edit mode (the head is a seperate model). Here are some pics of the model in Blender. It's a bit basic, but that can be improved later. The weight painting is fairly crude, I just weighted some verts 100% to certain bones. I then made a skeleton, attached the mesh to it and weight painted it. I imported the marines's md3 models and spent some time turning the body/arms and legs models into a single doom3 style mesh, adding some polys in the process. ![]() This is something I've been tinkering around with. ![]()
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